Presets: High
DX12: yes
Render latency: yes
Shadows: high
Spot shadows: high
Spot shadows resolution: Ultra/high +3% pref
Contact shadows: All high
Sharpening: 7
Particle detail: Ultra
Volumetric fog: medium “ high -10% pref, Ultra -20% pref ”
Reflection quality: high
Local Reflection quality: medium 107,1% pref, high 107,7% pref, very high 100% pref
Vegetation quality: High
Sub surface scattering: on “off +1% pref
Anisotropic filtering: 16X 100% pref, 1X 106% pref
Parallax mapping: on ( off +1% pref)
Ambetant occlusion: very high 100% pref, High 101,9% pref, medium 104% pref
Depth of field: on
Object detail: 60 default
Extra streaming distance: 10, less 4gb vram 5
Water quality: high
Projected texture resolution: 512
High resolution sky texture: yes
Terrain quality: high